Freeware Unix command-line "ScottFree 1.14" interpreter and gamefiles for Scott Adams-type text-based Adventure Games, written by Alan Cox and (c) 1993-95 by the Swansea University Computer Society. Trivially ported to NextStep Dec12/97 by dave_cameron@hotmail.com. This software is supplied subject to the GNU software copyleft (version 2) available from GNU or for FTP from prep.ai.mit.edu. This distribution includes only the interpreter and the Brian Howarth freeware gamefiles, plus two public-domain Scott Adams games, Adventureland and Pirate Adventure. The other original Scott Adams games are no longer available commercially but are still under copyright, so I can't upload them here or email them to you. They are available for download in various other places on the WorldWideWeb, if you happen to have a license to use them. I've made a minor change to the makefile to allow compiling under NextStep, compiled the interpreter dual-fat for Next and Intel, and run the gamefiles through the Rosetta DOS-to-Unix file conversion utility. I've tested it on NextStep 3.2 on a 25MHz NeXTStation but not on Intel. If you have any technical questions or problems, ask your Unix guru, not me. Feel free to upload a quad-fat version, anyone. To install the binary file "ScottCurses", log in as root and copy it to the folder /usr/local/bin. You can then log in to your regular account and run a gamefile by opening Terminal.app, using the "cd" command to move to the directory in which your gamefiles are stored, and typing "ScottCurses gamefilename" or "ScottCurses gamefilename savedgamefilename" in the Terminal.app shell (ie., "ScottCurses pirate", "ScottCurses pirate mysavedgame", etc.). You can also (optionally) double-click the file "ScottCurses.svcs", then click "Add" when asked, "Add services defined in ScottCurses.svcs to your configuration?". This will allow you to play a particular game by selecting a gamefile in the Workspace browser and choosing "Terminal->ScottCurses" from the "Services" menu (keyboard shortcut: Alternate-Command-s). A useful shortcut for Unix non-experts: when you lose and the game quits, you can type "!!" at the Unix prompt (%) and the gamefile will be loaded and run again. If you've saved the game and want to restart the game as saved, type "!! savedgamefilename". You can "save game" as many times as you want; I use numbered filenames (pirate1, pirate2,...) to keep track. New gamefiles are occasionally written for the ScottFree interpreter. You can find links to them, and other Scott Adams info, on the Usenet newsgroup rec.arts.int-fiction, at the ftp site ftp://ftp.gmd.de/if-archive/scott-adams/, and on the WWW page of Paul David Doherty (http://www2.rz.hu-berlin.de/inside/angl/people/pdd/advent.html), or by searching the web for "scott adams adventures" in a search engine such as http://www.altavista.com. Some of these gamefiles may not unpack properly in Opener.app; if you have a problem with this, keep searching the 'Net until you find a copy that works. If you try to load a gamefile and get an error message saying "Invalid database(bad header).", you probably need to convert the gamefile from DOS to Unix format. Try running it through Rosetta.app, available from both the Peak (ftp://ftp.next.peak.org/pub/next/) and Peanuts (ftp://peanuts.leo.org/next/) NextStep ftp archives.