These images are swatches of 3d scenes modeled and rendered  with intuitiv'3d the complete 3d creation environment for NeXTSTEP 3.0 from Cub'x Systemes. These images are submitted for demonstration purposes only.

Arnaud Weber and Olivier Aubin for Cub'x Systemes.

Please contact us for more information:

Cub'x Systemes
Tel: 	(33)-(1) 4708 7440
Fax: 	(33)-(1) 4708 7441
email:	intuitiv@cubx.com

Unicycle

Resolution: 512 x 512 -12 bits 
Size uncompressed: 0.101 Mb

This model is made up of 40 objects. It has been created in 30 minutes, the image was rendered in 15 minutes.
The model includes a reflective wooden floor, a mirror, and light cast shadows. Management of mirrors and shadows is completely automated in intuitiv'3d, and users can access a wide range of tuning parameters.
The wheel of the unicycle illustrates use of the Duplication Tool functionalities.

DoubleDrip

Resolution: 448 x 418 -12 bits 
Size uncompressed: 0.134 Mb

DoubleDrip emphasizes intuitiv'3d's ability to use 3D Mathematical Functions to build complex and precise models.
The Function object accepts any combination of standard mathematical functions (+,-,*,exp(), sin(), ln(), sqrt() ....) and constants.
Function objects can be named, easily stored and retrieved with i3d's user libraries.

Iris

Resolution: 600 x 600 - 24 bits 
Size uncompressed: 0.796 Mb

This model is composed with  243 objects. The creation process lasted 6 hours, the image was rendered in 90 minutes.
The model includes mirrors and shadow casting lights,  which are managed in intuitiv'3d in a fully automated way. Users can access a large number of Renderman parameters to finely tune shadows and reflections.
The door lintel was modeled with Constructive Solid Geometry. It is an example of Union and Difference groups of objects, which are easily handled in i3d. 
The two paintings were made using texture maps with Texmap standard shader. intuitiv'3d provides a very simple interface to handle Texmap Texture coordinates for an easy positioning of mapping coverage.
Other objects were shaded with metal, clouds, matte, stone standard surface shaders, while the door lintel and the columns were shaded with intuitiv'3d UltimateMarble surface shader.
This model was created to test i3d ability to navigate rapidly into large scenes.  Moving the camera inside this model is painless since the display automatically fits the scene complexity. 

Dome

Resolution: 780 x 612 - 24 bits 
Size uncompressed: 0.776 Mb

The Dome composition contains 172 objects. It has been created in 9 hours, the image was rendered in 60 minutes on two NeXTstations Turbo Color.
The hybrid workstation found at the right side of the image is not another NeXT computer rumor! 
Both desk feet and matrix of LED on the cube where positioned using Arranger groups (respectively Line and Square Arrangers). 
The screen was shaded using standard Texmap surface shader.
The bumpy glass on the top of the table is Valis.Glass.Bumpy surface shader from The Valis Group.
intuitiv'3d is fully compatible with shaders and rib clipart objects available from Pixar, The Valis Group or Acme Animation.
Other objects were shaded with standard carpet, plastic, rsmetal, cmarble surface shaders while the blended sky was shaded with intuitiv'3d Blend surface shader.
Reflexions on the floor and shadows were automatically provided by i3d Rendering options.

Trademark notes:
Intuitiv'3D and Cub'X-Window are trademarks of Cub'x Systemes S.A.
NeXT and NeXTSTEP are trademarks of NeXT Computer, Inc.
PixarLooks is a trademark of Pixar.
Valis Group Shaders is a trademark of The Valis Group.
All other brand names mentioned are trademarks or registered trademarks of their respective owners.