This file contains a few notes about this package. Quake dedicated servers are for NEXTSTEP/OPENSTEP Motorola and Intel, sorry I have no compilers for sparc/HP. The netquake server (normal quake) is a version of LordHavoc's lhnqserver (http://darkplaces.gamevisions.com/). And the QuakeWorld server is the one in the original quake source code. Sorry, there are no clients for NEXTSTEP or OPENSTEP here, due to the code ID realeased lacks some of the experimental code they wrote that ran Quake in NEXTSTEP. Although most (id not all) the code they released compiles cleanly under NEXTSTEP and even has some code for NEXTSTEP still in it, the only thing missing is the graphics code. And X11 won't work because NEXT and Cub'X lacks many shared memory extentions that the X rendering code requires. So if someone wants to make a NEXTSTEP client all they would need to do is write graphics output, keyboard/mouse input, and possibly sound (snd_next.c I think is sound out for NEXTSTEP). Both servers are standard in how they work, so if you have ran a dedicated server for any quake game before they work the same. I tested these binaries on an NeXTstation Turbo with NEXTSTEP 3.3, and on a Pentium 133 running OPENSTEP 4.2. If you are on a machine running qwsv w/ less than 48MB of ram use the command-line switch "-mem 8" to make qw hog less memory (the program uses 16 but only needs 8) Lhnqserver is faster and uses less memory than the original unixded and works inplace of it, besides I don't have the source to unixded anyway. I would have done more but then I would have to learn C....